/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QT3DANIMATION_QABSTRACTANIMATION_H #define QT3DANIMATION_QABSTRACTANIMATION_H #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DAnimation { class QAbstractAnimationPrivate; class QT3DANIMATIONSHARED_EXPORT QAbstractAnimation : public QObject { Q_OBJECT Q_PROPERTY(QString animationName READ animationName WRITE setAnimationName NOTIFY animationNameChanged) Q_PROPERTY(QAbstractAnimation::AnimationType animationType READ animationType CONSTANT) Q_PROPERTY(float position READ position WRITE setPosition NOTIFY positionChanged) Q_PROPERTY(float duration READ duration NOTIFY durationChanged) public: enum AnimationType { KeyframeAnimation = 1, MorphingAnimation = 2, VertexBlendAnimation = 3, }; Q_ENUM(AnimationType) QString animationName() const; QAbstractAnimation::AnimationType animationType() const; float position() const; float duration() const; public Q_SLOTS: void setAnimationName(const QString &name); void setPosition(float position); protected: explicit QAbstractAnimation(QAbstractAnimationPrivate &dd, QObject *parent = nullptr); void setDuration(float duration); Q_SIGNALS: void animationNameChanged(const QString &name); void positionChanged(float position); void durationChanged(float duration); private: Q_DECLARE_PRIVATE(QAbstractAnimation) }; } // Qt3DAnimation QT_END_NAMESPACE #endif // QT3DANIMATION_QABSTRACTANIMATION_H