/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QT3DANIMATION_QANIMATIONCONTROLLER_H #define QT3DANIMATION_QANIMATIONCONTROLLER_H #include #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DAnimation { class QAnimationControllerPrivate; class QT3DANIMATIONSHARED_EXPORT QAnimationController : public QObject { Q_OBJECT Q_PROPERTY(int activeAnimationGroup READ activeAnimationGroup WRITE setActiveAnimationGroup NOTIFY activeAnimationGroupChanged) Q_PROPERTY(float position READ position WRITE setPosition NOTIFY positionChanged) Q_PROPERTY(float positionScale READ positionScale WRITE setPositionScale NOTIFY positionScaleChanged) Q_PROPERTY(float positionOffset READ positionOffset WRITE setPositionOffset NOTIFY positionOffsetChanged) Q_PROPERTY(Qt3DCore::QEntity *entity READ entity WRITE setEntity NOTIFY entityChanged) Q_PROPERTY(bool recursive READ recursive WRITE setRecursive NOTIFY recursiveChanged) public: QAnimationController(QObject *parent = nullptr); QVector animationGroupList(); int activeAnimationGroup() const; float position() const; float positionScale() const; float positionOffset() const; Qt3DCore::QEntity *entity() const; bool recursive() const; void setAnimationGroups(const QVector &animationGroups); void addAnimationGroup(Qt3DAnimation::QAnimationGroup *animationGroups); void removeAnimationGroup(Qt3DAnimation::QAnimationGroup *animationGroups); Q_INVOKABLE int getAnimationIndex(const QString &name) const; Q_INVOKABLE Qt3DAnimation::QAnimationGroup *getGroup(int index) const; public Q_SLOTS: void setActiveAnimationGroup(int index); void setPosition(float position); void setPositionScale(float scale); void setPositionOffset(float offset); void setEntity(Qt3DCore::QEntity *entity); void setRecursive(bool recursive); Q_SIGNALS: void activeAnimationGroupChanged(int index); void positionChanged(float position); void positionScaleChanged(float scale); void positionOffsetChanged(float offset); void entityChanged(Qt3DCore::QEntity *entity); void recursiveChanged(bool recursive); private: Q_DECLARE_PRIVATE(QAnimationController) }; } // Qt3DAnimation QT_END_NAMESPACE #endif // QT3DANIMATION_QANIMATIONCONTROLLER_H