/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QT3DANIMATION_QKEYFRAMEANIMATION_H #define QT3DANIMATION_QKEYFRAMEANIMATION_H #include #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DAnimation { class QKeyframeAnimationPrivate; class QT3DANIMATIONSHARED_EXPORT QKeyframeAnimation : public QAbstractAnimation { Q_OBJECT Q_PROPERTY(QVector framePositions READ framePositions WRITE setFramePositions NOTIFY framePositionsChanged) Q_PROPERTY(Qt3DCore::QTransform *target READ target WRITE setTarget NOTIFY targetChanged) Q_PROPERTY(QEasingCurve easing READ easing WRITE setEasing NOTIFY easingChanged) Q_PROPERTY(QString targetName READ targetName WRITE setTargetName NOTIFY targetNameChanged) Q_PROPERTY(QKeyframeAnimation::RepeatMode startMode READ startMode WRITE setStartMode NOTIFY startModeChanged) Q_PROPERTY(QKeyframeAnimation::RepeatMode endMode READ endMode WRITE setEndMode NOTIFY endModeChanged) public: explicit QKeyframeAnimation(QObject *parent = nullptr); enum RepeatMode { None, Constant, Repeat, }; Q_ENUM(RepeatMode) QVector framePositions() const; QVector keyframeList() const; Qt3DCore::QTransform *target() const; QEasingCurve easing() const; QString targetName() const; RepeatMode startMode() const; RepeatMode endMode() const; void setKeyframes(const QVector &keyframes); void addKeyframe(Qt3DCore::QTransform *keyframe); void removeKeyframe(Qt3DCore::QTransform *keyframe); public Q_SLOTS: void setFramePositions(const QVector &positions); void setTarget(Qt3DCore::QTransform *target); void setEasing(const QEasingCurve &easing); void setTargetName(const QString &name); void setStartMode(RepeatMode mode); void setEndMode(RepeatMode mode); Q_SIGNALS: void framePositionsChanged(const QVector &positions); void targetChanged(Qt3DCore::QTransform *target); void easingChanged(const QEasingCurve &easing); void targetNameChanged(const QString &name); void startModeChanged(QKeyframeAnimation::RepeatMode startMode); void endModeChanged(QKeyframeAnimation::RepeatMode endMode); private: void updateAnimation(float position); Q_DECLARE_PRIVATE(QKeyframeAnimation) }; } // Qt3DAnimation QT_END_NAMESPACE #endif // QT3DANIMATION_QKEYFRAMEANIMATION_H