/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QT3DANIMATION_QMORPHINGANIMATION_H #define QT3DANIMATION_QMORPHINGANIMATION_H #include #include #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DAnimation { class QMorphingAnimationPrivate; class QT3DANIMATIONSHARED_EXPORT QMorphingAnimation : public QAbstractAnimation { Q_OBJECT Q_PROPERTY(QVector targetPositions READ targetPositions WRITE setTargetPositions NOTIFY targetPositionsChanged) Q_PROPERTY(float interpolator READ interpolator NOTIFY interpolatorChanged) Q_PROPERTY(Qt3DRender::QGeometryRenderer *target READ target WRITE setTarget NOTIFY targetChanged) Q_PROPERTY(QString targetName READ targetName WRITE setTargetName NOTIFY targetNameChanged) Q_PROPERTY(QMorphingAnimation::Method method READ method WRITE setMethod NOTIFY methodChanged) Q_PROPERTY(QEasingCurve easing READ easing WRITE setEasing NOTIFY easingChanged) public: enum Method { Normalized, Relative }; Q_ENUM(Method) explicit QMorphingAnimation(QObject *parent = nullptr); QVector targetPositions() const; float interpolator() const; Qt3DRender::QGeometryRenderer *target() const; QString targetName() const; QMorphingAnimation::Method method() const; QEasingCurve easing() const; void setMorphTargets(const QVector &targets); void addMorphTarget(Qt3DAnimation::QMorphTarget *target); void removeMorphTarget(Qt3DAnimation::QMorphTarget *target); void setWeights(int positionIndex, const QVector &weights); QVector getWeights(int positionIndex); QVector morphTargetList(); public Q_SLOTS: void setTargetPositions(const QVector &targetPositions); void setTarget(Qt3DRender::QGeometryRenderer *target); void setTargetName(const QString name); void setMethod(QMorphingAnimation::Method method); void setEasing(const QEasingCurve &easing); Q_SIGNALS: void targetPositionsChanged(const QVector &targetPositions); void interpolatorChanged(float interpolator); void targetChanged(Qt3DRender::QGeometryRenderer *target); void targetNameChanged(const QString &name); void methodChanged(QMorphingAnimation::Method method); void easingChanged(const QEasingCurve &easing); private: void updateAnimation(float position); Q_DECLARE_PRIVATE(QMorphingAnimation) }; } // Qt3DAnimation QT_END_NAMESPACE #endif // QT3DANIMATION_QMORPHINGANIMATION_H