/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QT3DCORE_QTRANSFORM_H #define QT3DCORE_QTRANSFORM_H #include #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DCore { class QTransformPrivate; class QT3DCORESHARED_EXPORT QTransform : public QComponent { Q_OBJECT Q_PROPERTY(QMatrix4x4 matrix READ matrix WRITE setMatrix NOTIFY matrixChanged) Q_PROPERTY(float scale READ scale WRITE setScale NOTIFY scaleChanged) Q_PROPERTY(QVector3D scale3D READ scale3D WRITE setScale3D NOTIFY scale3DChanged) Q_PROPERTY(QQuaternion rotation READ rotation WRITE setRotation NOTIFY rotationChanged) Q_PROPERTY(QVector3D translation READ translation WRITE setTranslation NOTIFY translationChanged) Q_PROPERTY(float rotationX READ rotationX WRITE setRotationX NOTIFY rotationXChanged) Q_PROPERTY(float rotationY READ rotationY WRITE setRotationY NOTIFY rotationYChanged) Q_PROPERTY(float rotationZ READ rotationZ WRITE setRotationZ NOTIFY rotationZChanged) public: explicit QTransform(QNode *parent = nullptr); ~QTransform(); float scale() const; QVector3D scale3D() const; QQuaternion rotation() const; QVector3D translation() const; Q_INVOKABLE static QQuaternion fromAxisAndAngle(const QVector3D &axis, float angle); Q_INVOKABLE static QQuaternion fromAxisAndAngle(float x, float y, float z, float angle); Q_INVOKABLE static QQuaternion fromAxesAndAngles(const QVector3D &axis1, float angle1, const QVector3D &axis2, float angle2); Q_INVOKABLE static QQuaternion fromAxesAndAngles(const QVector3D &axis1, float angle1, const QVector3D &axis2, float angle2, const QVector3D &axis3, float angle3); Q_INVOKABLE static QQuaternion fromEulerAngles(const QVector3D &eulerAngles); Q_INVOKABLE static QQuaternion fromEulerAngles(float pitch, float yaw, float roll); Q_INVOKABLE static QMatrix4x4 rotateAround(const QVector3D &point, float angle, const QVector3D &axis); QMatrix4x4 matrix() const; float rotationX() const; float rotationY() const; float rotationZ() const; public Q_SLOTS: void setScale(float scale); void setScale3D(const QVector3D &scale); void setRotation(const QQuaternion &rotation); void setTranslation(const QVector3D &translation); void setMatrix(const QMatrix4x4 &matrix); void setRotationX(float rotationX); void setRotationY(float rotationY); void setRotationZ(float rotationZ); Q_SIGNALS: void scaleChanged(float scale); void scale3DChanged(const QVector3D &scale); void rotationChanged(const QQuaternion &rotation); void translationChanged(const QVector3D &translation); void matrixChanged(); void rotationXChanged(float rotationX); void rotationYChanged(float rotationY); void rotationZChanged(float rotationZ); protected: explicit QTransform(QTransformPrivate &dd, QNode *parent = nullptr); private: Q_DECLARE_PRIVATE(QTransform) QNodeCreatedChangeBasePtr createNodeCreationChange() const Q_DECL_OVERRIDE; }; } // namespace Qt3DCore QT_END_NAMESPACE #endif // QT3DCORE_QTRANSFORM_H