/**************************************************************************** ** ** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QT3DEXTRAS_QGOOCHMATERIAL_H #define QT3DEXTRAS_QGOOCHMATERIAL_H #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DExtras { class QGoochMaterialPrivate; class QT3DEXTRASSHARED_EXPORT QGoochMaterial : public Qt3DRender::QMaterial { Q_OBJECT Q_PROPERTY(QColor diffuse READ diffuse WRITE setDiffuse NOTIFY diffuseChanged) Q_PROPERTY(QColor specular READ specular WRITE setSpecular NOTIFY specularChanged) Q_PROPERTY(QColor cool READ cool WRITE setCool NOTIFY coolChanged) Q_PROPERTY(QColor warm READ warm WRITE setWarm NOTIFY warmChanged) Q_PROPERTY(float alpha READ alpha WRITE setAlpha NOTIFY alphaChanged) Q_PROPERTY(float beta READ beta WRITE setBeta NOTIFY betaChanged) Q_PROPERTY(float shininess READ shininess WRITE setShininess NOTIFY shininessChanged) public: explicit QGoochMaterial(Qt3DCore::QNode *parent = nullptr); ~QGoochMaterial(); QColor diffuse() const; QColor specular() const; QColor cool() const; QColor warm() const; float alpha() const; float beta() const; float shininess() const; public Q_SLOTS: void setDiffuse(const QColor &diffuse); void setSpecular(const QColor &specular); void setCool(const QColor &cool); void setWarm(const QColor &warm); void setAlpha(float alpha); void setBeta(float beta); void setShininess(float shininess); Q_SIGNALS: void diffuseChanged(const QColor &diffuse); void specularChanged(const QColor &specular); void coolChanged(const QColor &cool); void warmChanged(const QColor &warm); void alphaChanged(float alpha); void betaChanged(float beta); void shininessChanged(float shininess); protected: explicit QGoochMaterial(QGoochMaterialPrivate &dd, Qt3DCore::QNode *parent = nullptr); private: Q_DECLARE_PRIVATE(QGoochMaterial) }; } // namespace Qt3DExtras QT_END_NAMESPACE #endif // QT3DEXTRAS_QGOOCHMATERIAL_H