/**************************************************************************** ** ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QT3DRENDER_QUICK3DSCENE2D_QSCENE2D_H #define QT3DRENDER_QUICK3DSCENE2D_QSCENE2D_H #include #include #include #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DRender { namespace Quick { class QScene2DPrivate; class QT3DQUICKSCENE2DSHARED_EXPORT QScene2D : public Qt3DCore::QNode { Q_OBJECT Q_PROPERTY(Qt3DRender::QRenderTargetOutput *output READ output WRITE setOutput NOTIFY outputChanged) Q_PROPERTY(QScene2D::RenderPolicy renderPolicy READ renderPolicy WRITE setRenderPolicy NOTIFY renderPolicyChanged) Q_PROPERTY(QQuickItem *item READ item WRITE setItem NOTIFY itemChanged) Q_PROPERTY(bool mouseEnabled READ isMouseEnabled WRITE setMouseEnabled NOTIFY mouseEnabledChanged) Q_CLASSINFO("DefaultProperty", "item") public: enum RenderPolicy { Continuous, SingleShot }; Q_ENUM(RenderPolicy) explicit QScene2D(Qt3DCore::QNode *parent = nullptr); Qt3DRender::QRenderTargetOutput *output() const; QScene2D::RenderPolicy renderPolicy() const; QQuickItem *item() const; bool isMouseEnabled() const; QVector entities(); void addEntity(Qt3DCore::QEntity *entity); void removeEntity(Qt3DCore::QEntity *entity); public Q_SLOTS: void setOutput(Qt3DRender::QRenderTargetOutput *output); void setRenderPolicy(QScene2D::RenderPolicy policy); void setItem(QQuickItem *item); void setMouseEnabled(bool enabled); Q_SIGNALS: void outputChanged(Qt3DRender::QRenderTargetOutput *output); void renderPolicyChanged(QScene2D::RenderPolicy policy); void itemChanged(QQuickItem *item); void mouseEnabledChanged(bool enabled); protected: Q_DECLARE_PRIVATE(QScene2D) private: Qt3DCore::QNodeCreatedChangeBasePtr createNodeCreationChange() const Q_DECL_OVERRIDE; }; } // namespace Quick } // namespace Qt3DRender QT_END_NAMESPACE #endif // QT3DRENDER_QUICK3DSCENE2D_QSCENE2D_H