/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QT3DRENDER_QABSTRACTFUNCTOR_H #define QT3DRENDER_QABSTRACTFUNCTOR_H #include QT_BEGIN_NAMESPACE namespace Qt3DRender { // This will generate a unique id() function per type // <=> 1 unique function address per type template struct FunctorType { static qintptr id() { // The MSVC linker can under some cases optimize all the template // functions into a single function. The code below is there to ensure // that the linker won't collapse all these distincts functions into one static T *t = nullptr; return reinterpret_cast(t); } }; template qintptr functorTypeId() { return reinterpret_cast(&FunctorType::id); } #define QT3D_FUNCTOR(Class) \ qintptr id() const Q_DECL_OVERRIDE { \ return Qt3DRender::functorTypeId(); \ } class QT3DRENDERSHARED_EXPORT QAbstractFunctor { public: QAbstractFunctor() = default; virtual ~QAbstractFunctor(); virtual qintptr id() const = 0; // TODO: Remove when moving a copy of this to Qt3DCore template const T *functor_cast(const QAbstractFunctor *other) const { if (other->id() == functorTypeId()) return static_cast(other); return nullptr; } private: Q_DISABLE_COPY(QAbstractFunctor) }; template const T *functor_cast(const QAbstractFunctor *other) { if (other->id() == functorTypeId()) return static_cast(other); return nullptr; } } // Qt3D QT_END_NAMESPACE #endif // QT3DRENDER_QABSTRACTFUNCTOR_H