/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QT3DRENDER_QATTRIBUTE_H #define QT3DRENDER_QATTRIBUTE_H #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DRender { class QBuffer; class QAttributePrivate; typedef QSharedPointer QBufferPtr; class QT3DRENDERSHARED_EXPORT QAttribute : public Qt3DCore::QNode { Q_OBJECT Q_PROPERTY(Qt3DRender::QBuffer *buffer READ buffer WRITE setBuffer NOTIFY bufferChanged) Q_PROPERTY(QString name READ name WRITE setName NOTIFY nameChanged) Q_PROPERTY(VertexBaseType vertexBaseType READ vertexBaseType WRITE setVertexBaseType NOTIFY vertexBaseTypeChanged) Q_PROPERTY(uint vertexSize READ vertexSize WRITE setVertexSize NOTIFY vertexSizeChanged) Q_PROPERTY(uint count READ count WRITE setCount NOTIFY countChanged) Q_PROPERTY(uint byteStride READ byteStride WRITE setByteStride NOTIFY byteStrideChanged) Q_PROPERTY(uint byteOffset READ byteOffset WRITE setByteOffset NOTIFY byteOffsetChanged) Q_PROPERTY(uint divisor READ divisor WRITE setDivisor NOTIFY divisorChanged) Q_PROPERTY(AttributeType attributeType READ attributeType WRITE setAttributeType NOTIFY attributeTypeChanged) Q_PROPERTY(QString defaultPositionAttributeName READ defaultPositionAttributeName CONSTANT) Q_PROPERTY(QString defaultNormalAttributeName READ defaultNormalAttributeName CONSTANT) Q_PROPERTY(QString defaultColorAttributeName READ defaultColorAttributeName CONSTANT) Q_PROPERTY(QString defaultTextureCoordinateAttributeName READ defaultTextureCoordinateAttributeName CONSTANT) Q_PROPERTY(QString defaultTangentAttributeName READ defaultTangentAttributeName CONSTANT) public: enum AttributeType { VertexAttribute, IndexAttribute, DrawIndirectAttribute }; Q_ENUM(AttributeType) // LCOV_EXCL_LINE enum VertexBaseType { Byte = 0, UnsignedByte, Short, UnsignedShort, Int, UnsignedInt, HalfFloat, Float, Double }; Q_ENUM(VertexBaseType) // LCOV_EXCL_LINE explicit QAttribute(QNode *parent = nullptr); explicit QAttribute(QBuffer *buf, VertexBaseType vertexBaseType, uint vertexSize, uint count, uint offset = 0, uint stride = 0, QNode *parent = nullptr); explicit QAttribute(QBuffer *buf, const QString &name, VertexBaseType vertexBaseType, uint vertexSize, uint count, uint offset = 0, uint stride = 0, QNode *parent = nullptr); ~QAttribute(); QBuffer *buffer() const; QString name() const; VertexBaseType vertexBaseType() const; uint vertexSize() const; uint count() const; uint byteStride() const; uint byteOffset() const; uint divisor() const; AttributeType attributeType() const; Q_INVOKABLE static QString defaultPositionAttributeName(); Q_INVOKABLE static QString defaultNormalAttributeName(); Q_INVOKABLE static QString defaultColorAttributeName(); Q_INVOKABLE static QString defaultTextureCoordinateAttributeName(); Q_INVOKABLE static QString defaultTangentAttributeName(); public Q_SLOTS: void setBuffer(QBuffer *buffer); void setName(const QString &name); void setVertexBaseType(VertexBaseType type); void setVertexSize(uint size); QT_DEPRECATED void setDataType(VertexBaseType type); QT_DEPRECATED void setDataSize(uint size); void setCount(uint count); void setByteStride(uint byteStride); void setByteOffset(uint byteOffset); void setDivisor(uint divisor); void setAttributeType(AttributeType attributeType); Q_SIGNALS: void bufferChanged(QBuffer *buffer); void nameChanged(const QString &name); void vertexBaseTypeChanged(VertexBaseType vertexBaseType); void vertexSizeChanged(uint vertexSize); void dataTypeChanged(VertexBaseType vertexBaseType); void dataSizeChanged(uint vertexSize); void countChanged(uint count); void byteStrideChanged(uint byteStride); void byteOffsetChanged(uint byteOffset); void divisorChanged(uint divisor); void attributeTypeChanged(AttributeType attributeType); private: Q_DECLARE_PRIVATE(QAttribute) Qt3DCore::QNodeCreatedChangeBasePtr createNodeCreationChange() const Q_DECL_OVERRIDE; }; } // Qt3DRender QT_END_NAMESPACE #endif // QT3DRENDER_QATTRIBUTE_H