/**************************************************************************** ** ** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QT3DRENDER_QGEOMETRYRENDERER_H #define QT3DRENDER_QGEOMETRYRENDERER_H #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DRender { class QGeometryRendererPrivate; class QGeometryFactory; typedef QSharedPointer QGeometryFactoryPtr; class QT3DRENDERSHARED_EXPORT QGeometryRenderer : public Qt3DCore::QComponent { Q_OBJECT Q_PROPERTY(int instanceCount READ instanceCount WRITE setInstanceCount NOTIFY instanceCountChanged) Q_PROPERTY(int vertexCount READ vertexCount WRITE setVertexCount NOTIFY vertexCountChanged) Q_PROPERTY(int indexOffset READ indexOffset WRITE setIndexOffset NOTIFY indexOffsetChanged) Q_PROPERTY(int firstInstance READ firstInstance WRITE setFirstInstance NOTIFY firstInstanceChanged) Q_PROPERTY(int firstVertex READ firstVertex WRITE setFirstVertex NOTIFY firstVertexChanged) Q_PROPERTY(int restartIndexValue READ restartIndexValue WRITE setRestartIndexValue NOTIFY restartIndexValueChanged) Q_PROPERTY(int verticesPerPatch READ verticesPerPatch WRITE setVerticesPerPatch NOTIFY verticesPerPatchChanged) Q_PROPERTY(bool primitiveRestartEnabled READ primitiveRestartEnabled WRITE setPrimitiveRestartEnabled NOTIFY primitiveRestartEnabledChanged) Q_PROPERTY(Qt3DRender::QGeometry* geometry READ geometry WRITE setGeometry NOTIFY geometryChanged) Q_PROPERTY(PrimitiveType primitiveType READ primitiveType WRITE setPrimitiveType NOTIFY primitiveTypeChanged) public: explicit QGeometryRenderer(Qt3DCore::QNode *parent = nullptr); ~QGeometryRenderer(); enum PrimitiveType { Points = 0x0000, Lines = 0x0001, LineLoop = 0x0002, LineStrip = 0x0003, Triangles = 0x0004, TriangleStrip = 0x0005, TriangleFan = 0x0006, LinesAdjacency = 0x000A, TrianglesAdjacency = 0x000C, LineStripAdjacency = 0x000B, TriangleStripAdjacency = 0x000D, Patches = 0x000E }; Q_ENUM(PrimitiveType) // LCOV_EXCL_LINE // how to figure out index count and all the fancy stuff that QMeshData provides for us? // also how to figure out which attribute(s?) hold the indices? int instanceCount() const; int vertexCount() const; int indexOffset() const; int firstInstance() const; int firstVertex() const; int restartIndexValue() const; int verticesPerPatch() const; bool primitiveRestartEnabled() const; QGeometry *geometry() const; PrimitiveType primitiveType() const; QGeometryFactoryPtr geometryFactory() const; void setGeometryFactory(const QGeometryFactoryPtr &factory); public Q_SLOTS: void setInstanceCount(int instanceCount); void setVertexCount(int vertexCount); void setIndexOffset(int indexOffset); void setFirstInstance(int firstInstance); void setFirstVertex(int firstVertex); void setRestartIndexValue(int index); void setVerticesPerPatch(int verticesPerPatch); void setPrimitiveRestartEnabled(bool enabled); void setGeometry(QGeometry *geometry); void setPrimitiveType(PrimitiveType primitiveType); Q_SIGNALS: void instanceCountChanged(int instanceCount); void vertexCountChanged(int vertexCount); void indexOffsetChanged(int indexOffset); void firstInstanceChanged(int firstInstance); void firstVertexChanged(int firstVertex); void restartIndexValueChanged(int restartIndexValue); void verticesPerPatchChanged(int verticesPerPatch); void primitiveRestartEnabledChanged(bool primitiveRestartEnabled); void geometryChanged(QGeometry *geometry); void primitiveTypeChanged(PrimitiveType primitiveType); protected: explicit QGeometryRenderer(QGeometryRendererPrivate &dd, Qt3DCore::QNode *parent = nullptr); void sceneChangeEvent(const Qt3DCore::QSceneChangePtr &change) Q_DECL_OVERRIDE; private: Q_DECLARE_PRIVATE(QGeometryRenderer) Qt3DCore::QNodeCreatedChangeBasePtr createNodeCreationChange() const Q_DECL_OVERRIDE; }; } // namespace Qt3DRender QT_END_NAMESPACE #endif // QT3DRENDER_QGEOMETRYRENDERER_H