/**************************************************************************** ** ** Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QT3DRENDER_QMEMORYBARRIER_H #define QT3DRENDER_QMEMORYBARRIER_H #include QT_BEGIN_NAMESPACE namespace Qt3DRender { class QMemoryBarrierPrivate; class QT3DRENDERSHARED_EXPORT QMemoryBarrier : public QFrameGraphNode { Q_OBJECT public: explicit QMemoryBarrier(Qt3DCore::QNode *parent = nullptr); ~QMemoryBarrier(); enum Operation { None = 0, VertexAttributeArray = (1 << 0), ElementArray = (1 << 1), Uniform = (1 << 2), TextureFetch = (1 << 3), ShaderImageAccess = (1 << 4), Command = (1 << 5), PixelBuffer = (1 << 6), TextureUpdate = (1 << 7), BufferUpdate = (1 << 8), FrameBuffer = (1 << 9), TransformFeedback = (1 << 10), AtomicCounter = (1 << 11), ShaderStorage = (1 << 12), QueryBuffer = (1 << 13), All = 0xFFFFFFFF }; Q_ENUM(Operation) Q_DECLARE_FLAGS(Operations, Operation) Operations waitOperations() const; public Q_SLOTS: void setWaitOperations(QMemoryBarrier::Operations operations); Q_SIGNALS: void waitOperationsChanged(QMemoryBarrier::Operations barrierTypes); protected: explicit QMemoryBarrier(QMemoryBarrierPrivate &dd, Qt3DCore::QNode *parent = nullptr); private: Q_DECLARE_PRIVATE(QMemoryBarrier) Qt3DCore::QNodeCreatedChangeBasePtr createNodeCreationChange() const Q_DECL_OVERRIDE; }; } // Qt3DRender QT_END_NAMESPACE Q_DECLARE_METATYPE(Qt3DRender::QMemoryBarrier::Operations) #endif // QT3DRENDER_QMEMORYBARRIER_H