/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QT3DRENDER_QRENDERTARGETOUTPUT_H #define QT3DRENDER_QRENDERTARGETOUTPUT_H #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DRender { class QAbstractTexture; class QRenderTargetOutputPrivate; class QT3DRENDERSHARED_EXPORT QRenderTargetOutput : public Qt3DCore::QNode { Q_OBJECT Q_PROPERTY(AttachmentPoint attachmentPoint READ attachmentPoint WRITE setAttachmentPoint NOTIFY attachmentPointChanged) Q_PROPERTY(QAbstractTexture *texture READ texture WRITE setTexture NOTIFY textureChanged) Q_PROPERTY(int mipLevel READ mipLevel WRITE setMipLevel NOTIFY mipLevelChanged) Q_PROPERTY(int layer READ layer WRITE setLayer NOTIFY layerChanged) Q_PROPERTY(Qt3DRender::QAbstractTexture::CubeMapFace face READ face WRITE setFace NOTIFY faceChanged) public: enum AttachmentPoint { Color0 = 0, Color1, Color2, Color3, Color4, Color5, Color6, Color7, Color8, Color9, Color10, Color11, Color12, Color13, Color14, Color15, Depth, Stencil, DepthStencil }; Q_ENUM(AttachmentPoint) // LCOV_EXCL_LINE explicit QRenderTargetOutput(Qt3DCore::QNode *parent = nullptr); ~QRenderTargetOutput(); AttachmentPoint attachmentPoint() const; QAbstractTexture *texture() const; int mipLevel() const; int layer() const; QAbstractTexture::CubeMapFace face() const; public Q_SLOTS: void setAttachmentPoint(AttachmentPoint attachmentPoint); void setTexture(QAbstractTexture *texture); void setMipLevel(int level); void setLayer(int layer); void setFace(QAbstractTexture::CubeMapFace face); Q_SIGNALS: void attachmentPointChanged(AttachmentPoint attachmentPoint); void textureChanged(QAbstractTexture *texture); void mipLevelChanged(int mipLevel); void layerChanged(int layer); void faceChanged(QAbstractTexture::CubeMapFace face); protected: explicit QRenderTargetOutput(QRenderTargetOutputPrivate &dd, Qt3DCore::QNode *parent = nullptr); private: Qt3DCore::QNodeCreatedChangeBasePtr createNodeCreationChange() const Q_DECL_OVERRIDE; Q_DECLARE_PRIVATE(QRenderTargetOutput) }; } // namespace Qt3DRender QT_END_NAMESPACE Q_DECLARE_METATYPE(Qt3DRender::QRenderTargetOutput::AttachmentPoint) // LCOV_EXCL_LINE #endif // QT3DRENDER_QRENDERTARGETOUTPUT_H