/**************************************************************************** ** ** Copyright (C) 2015 Paul Lemire ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QT3DRENDER_QSTENCILTESTARGUMENTS_H #define QT3DRENDER_QSTENCILTESTARGUMENTS_H #include #include QT_BEGIN_NAMESPACE namespace Qt3DRender { class QStencilTestPrivate; class QStencilTestArgumentsPrivate; class QT3DRENDERSHARED_EXPORT QStencilTestArguments : public QObject { Q_OBJECT Q_PROPERTY(StencilFaceMode faceMode READ faceMode NOTIFY faceModeChanged) Q_PROPERTY(uint comparisonMask READ comparisonMask WRITE setComparisonMask NOTIFY comparisonMaskChanged) Q_PROPERTY(int referenceValue READ referenceValue WRITE setReferenceValue NOTIFY referenceValueChanged) Q_PROPERTY(StencilFunction stencilFunction READ stencilFunction WRITE setStencilFunction NOTIFY stencilFunctionChanged) public: enum StencilFaceMode { Front = 0x0404, Back = 0x0405, FrontAndBack = 0x0408 }; Q_ENUM(StencilFaceMode) // LCOV_EXCL_LINE enum StencilFunction { Never = 0x0200, Always = 0x0207, Less = 0x0201, LessOrEqual = 0x0203, Equal = 0x0202, GreaterOrEqual = 0x0206, Greater = 0x0204, NotEqual = 0x0205 }; Q_ENUM(StencilFunction) // LCOV_EXCL_LINE ~QStencilTestArguments(); uint comparisonMask() const; int referenceValue() const; StencilFunction stencilFunction() const; StencilFaceMode faceMode() const; public Q_SLOTS: void setComparisonMask(uint comparisonMask); void setReferenceValue(int referenceValue); void setStencilFunction(StencilFunction stencilFunction); Q_SIGNALS: void comparisonMaskChanged(uint comparisonMask); void stencilFunctionChanged(StencilFunction stencilFunction); void referenceValueChanged(int referenceValue); void faceModeChanged(StencilFaceMode faceMode); private: explicit QStencilTestArguments(StencilFaceMode face, QObject *parent = nullptr); friend class QStencilTestPrivate; Q_DECLARE_PRIVATE(QStencilTestArguments) }; } // namespace Qt3DRender QT_END_NAMESPACE #endif // QT3DRENDER_QSTENCILTESTARGUMENTS_H