/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QT3DRENDER_QTEXTURE_H #define QT3DRENDER_QTEXTURE_H #include #include #include #include QT_BEGIN_NAMESPACE #if 0 // Create a forwarding header #pragma qt_class(QTexture) #pragma qt_sync_stop_processing #endif namespace Qt3DRender { class QT3DRENDERSHARED_EXPORT QTexture1D : public QAbstractTexture { Q_OBJECT public: explicit QTexture1D(Qt3DCore::QNode *parent = nullptr); ~QTexture1D(); }; class QT3DRENDERSHARED_EXPORT QTexture1DArray : public QAbstractTexture { Q_OBJECT public: explicit QTexture1DArray(Qt3DCore::QNode *parent = nullptr); ~QTexture1DArray(); }; class QT3DRENDERSHARED_EXPORT QTexture2D : public QAbstractTexture { Q_OBJECT public: explicit QTexture2D(Qt3DCore::QNode *parent = nullptr); ~QTexture2D(); }; class QT3DRENDERSHARED_EXPORT QTexture2DArray : public QAbstractTexture { Q_OBJECT public: explicit QTexture2DArray(Qt3DCore::QNode *parent = nullptr); ~QTexture2DArray(); }; class QT3DRENDERSHARED_EXPORT QTexture3D : public QAbstractTexture { Q_OBJECT public: explicit QTexture3D(Qt3DCore::QNode *parent = nullptr); ~QTexture3D(); }; class QT3DRENDERSHARED_EXPORT QTextureCubeMap : public QAbstractTexture { Q_OBJECT public: explicit QTextureCubeMap(Qt3DCore::QNode *parent = nullptr); ~QTextureCubeMap(); }; class QT3DRENDERSHARED_EXPORT QTextureCubeMapArray : public QAbstractTexture { Q_OBJECT public: explicit QTextureCubeMapArray(Qt3DCore::QNode *parent = nullptr); ~QTextureCubeMapArray(); }; class QT3DRENDERSHARED_EXPORT QTexture2DMultisample : public QAbstractTexture { Q_OBJECT public: explicit QTexture2DMultisample(Qt3DCore::QNode *parent = nullptr); ~QTexture2DMultisample(); }; class QT3DRENDERSHARED_EXPORT QTexture2DMultisampleArray : public QAbstractTexture { Q_OBJECT public: explicit QTexture2DMultisampleArray(Qt3DCore::QNode *parent = nullptr); ~QTexture2DMultisampleArray(); }; class QT3DRENDERSHARED_EXPORT QTextureRectangle : public QAbstractTexture { Q_OBJECT public: explicit QTextureRectangle(Qt3DCore::QNode *parent = nullptr); ~QTextureRectangle(); }; class QT3DRENDERSHARED_EXPORT QTextureBuffer : public QAbstractTexture { Q_OBJECT public: explicit QTextureBuffer(Qt3DCore::QNode *parent = nullptr); ~QTextureBuffer(); }; class QTextureLoaderPrivate; class QT3DRENDERSHARED_EXPORT QTextureLoader : public QAbstractTexture { Q_OBJECT Q_PROPERTY(QUrl source READ source WRITE setSource NOTIFY sourceChanged) Q_PROPERTY(bool mirrored READ isMirrored WRITE setMirrored NOTIFY mirroredChanged) public: explicit QTextureLoader(Qt3DCore::QNode *parent = nullptr); ~QTextureLoader(); QUrl source() const; bool isMirrored() const; public Q_SLOTS: void setSource(const QUrl &source); void setMirrored(bool mirrored); Q_SIGNALS: void sourceChanged(const QUrl &source); void mirroredChanged(bool mirrored); private: Q_DECLARE_PRIVATE(QTextureLoader) }; } // namespace Qt3DRender QT_END_NAMESPACE #endif // QT3DRENDER_QTEXTURE_H