/**************************************************************************** ** ** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QT3DRENDER_QTEXTUREIMAGE_H #define QT3DRENDER_QTEXTUREIMAGE_H #include #include QT_BEGIN_NAMESPACE namespace Qt3DRender { class QTextureImagePrivate; class QT3DRENDERSHARED_EXPORT QTextureImage : public QAbstractTextureImage { Q_OBJECT Q_PROPERTY(QUrl source READ source WRITE setSource NOTIFY sourceChanged) Q_PROPERTY(Status status READ status NOTIFY statusChanged) Q_PROPERTY(bool mirrored READ isMirrored WRITE setMirrored NOTIFY mirroredChanged) public: explicit QTextureImage(Qt3DCore::QNode *parent = nullptr); ~QTextureImage(); enum Status { None = 0, Loading, Ready, Error }; Q_ENUM(Status) // LCOV_EXCL_LINE QUrl source() const; Status status() const; bool isMirrored() const; public Q_SLOTS: void setSource(const QUrl &source); void setMirrored(bool mirrored); Q_SIGNALS: void sourceChanged(const QUrl &source); void statusChanged(Status status); void mirroredChanged(bool mirrored); protected: void sceneChangeEvent(const Qt3DCore::QSceneChangePtr &change) Q_DECL_OVERRIDE; void setStatus(Status status); private: QTextureImageDataGeneratorPtr dataGenerator() const Q_DECL_OVERRIDE; Q_DECLARE_PRIVATE(QTextureImage) }; } // namespace Qt3DRender QT_END_NAMESPACE #endif // QT3DRENDER_QTEXTUREIMAGE_H