a
    7&b#                     @   s(   d dl mZ d dlZG dd deZdS )    )BaseTraceHierarchyTypeNc                       s   e Zd ZdZdZh dZedd Zejdd Zedd Z	e	jd	d Z	ed
d Z
e
jdd Z
edd Zejdd Zedd Zejdd Zedd Zejdd Zedd Zejdd Zedd Zd fdd	Z  ZS )LightingZ
streamtubezstreamtube.lighting>   fresnelvertexnormalsepsilonspecular	roughnessfacenormalsepsilonambientdiffusec                 C   s   | d S )a  
        Ambient light increases overall color visibility but can wash
        out the image.
    
        The 'ambient' property is a number and may be specified as:
          - An int or float in the interval [0, 1]

        Returns
        -------
        int|float
        r	    selfr   r   Elib/python3.9/site-packages/plotly/graph_objs/streamtube/_lighting.pyr	      s    zLighting.ambientc                 C   s   || d< d S )Nr	   r   r   valr   r   r   r	   &   s    c                 C   s   | d S )a  
        Represents the extent that incident rays are reflected in a
        range of angles.
    
        The 'diffuse' property is a number and may be specified as:
          - An int or float in the interval [0, 1]

        Returns
        -------
        int|float
        r
   r   r   r   r   r   r
   ,   s    zLighting.diffusec                 C   s   || d< d S )Nr
   r   r   r   r   r   r
   ;   s    c                 C   s   | d S )a-  
        Epsilon for face normals calculation avoids math issues arising
        from degenerate geometry.
    
        The 'facenormalsepsilon' property is a number and may be specified as:
          - An int or float in the interval [0, 1]

        Returns
        -------
        int|float
        r   r   r   r   r   r   r   A   s    zLighting.facenormalsepsilonc                 C   s   || d< d S )Nr   r   r   r   r   r   r   P   s    c                 C   s   | d S )ay  
        Represents the reflectance as a dependency of the viewing
        angle; e.g. paper is reflective when viewing it from the edge
        of the paper (almost 90 degrees), causing shine.
    
        The 'fresnel' property is a number and may be specified as:
          - An int or float in the interval [0, 5]

        Returns
        -------
        int|float
        r   r   r   r   r   r   r   V   s    zLighting.fresnelc                 C   s   || d< d S )Nr   r   r   r   r   r   r   f   s    c                 C   s   | d S )a'  
        Alters specular reflection; the rougher the surface, the wider
        and less contrasty the shine.
    
        The 'roughness' property is a number and may be specified as:
          - An int or float in the interval [0, 1]

        Returns
        -------
        int|float
        r   r   r   r   r   r   r   l   s    zLighting.roughnessc                 C   s   || d< d S )Nr   r   r   r   r   r   r   {   s    c                 C   s   | d S )a%  
        Represents the level that incident rays are reflected in a
        single direction, causing shine.
    
        The 'specular' property is a number and may be specified as:
          - An int or float in the interval [0, 2]

        Returns
        -------
        int|float
        r   r   r   r   r   r   r      s    zLighting.specularc                 C   s   || d< d S )Nr   r   r   r   r   r   r      s    c                 C   s   | d S )a1  
        Epsilon for vertex normals calculation avoids math issues
        arising from degenerate geometry.
    
        The 'vertexnormalsepsilon' property is a number and may be specified as:
          - An int or float in the interval [0, 1]

        Returns
        -------
        int|float
        r   r   r   r   r   r   r      s    zLighting.vertexnormalsepsilonc                 C   s   || d< d S )Nr   r   r   r   r   r   r      s    c                 C   s   dS )Na          ambient
            Ambient light increases overall color visibility but
            can wash out the image.
        diffuse
            Represents the extent that incident rays are reflected
            in a range of angles.
        facenormalsepsilon
            Epsilon for face normals calculation avoids math issues
            arising from degenerate geometry.
        fresnel
            Represents the reflectance as a dependency of the
            viewing angle; e.g. paper is reflective when viewing it
            from the edge of the paper (almost 90 degrees), causing
            shine.
        roughness
            Alters specular reflection; the rougher the surface,
            the wider and less contrasty the shine.
        specular
            Represents the level that incident rays are reflected
            in a single direction, causing shine.
        vertexnormalsepsilon
            Epsilon for vertex normals calculation avoids math
            issues arising from degenerate geometry.
        r   r   r   r   r   _prop_descriptions   s    zLighting._prop_descriptionsNc	                    s  t t| d d|	v r&|	d | _dS |du r4i }n4t|| jrJ| }nt|tr`t	|}nt
d|	dd| _|	dd| _|d	d}
|dur|n|
}
|
dur|
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|dur|n|
}
|
dur|
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|dur|n|
}
|
dur
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|dur$|n|
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|
dur:|
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|durT|n|
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|dur|n|
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|
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|dur|n|
}
|
dur|
| d< | jf i t|fi |	 d| _dS )a4  
        Construct a new Lighting object
        
        Parameters
        ----------
        arg
            dict of properties compatible with this constructor or
            an instance of
            :class:`plotly.graph_objs.streamtube.Lighting`
        ambient
            Ambient light increases overall color visibility but
            can wash out the image.
        diffuse
            Represents the extent that incident rays are reflected
            in a range of angles.
        facenormalsepsilon
            Epsilon for face normals calculation avoids math issues
            arising from degenerate geometry.
        fresnel
            Represents the reflectance as a dependency of the
            viewing angle; e.g. paper is reflective when viewing it
            from the edge of the paper (almost 90 degrees), causing
            shine.
        roughness
            Alters specular reflection; the rougher the surface,
            the wider and less contrasty the shine.
        specular
            Represents the level that incident rays are reflected
            in a single direction, causing shine.
        vertexnormalsepsilon
            Epsilon for vertex normals calculation avoids math
            issues arising from degenerate geometry.

        Returns
        -------
        Lighting
        Zlighting_parentNzThe first argument to the plotly.graph_objs.streamtube.Lighting 
constructor must be a dict or 
an instance of :class:`plotly.graph_objs.streamtube.Lighting`Zskip_invalidF	_validateTr	   r
   r   r   r   r   r   )superr   __init__r   
isinstance	__class__Zto_plotly_jsondict_copycopy
ValueErrorpopZ_skip_invalidr   Z_process_kwargs)r   argr	   r
   r   r   r   r   r   kwargsZ_vr   r   r   r      sZ    1


	




zLighting.__init__)NNNNNNNN)__name__
__module____qualname__Z_parent_path_strZ	_path_strZ_valid_propspropertyr	   setterr
   r   r   r   r   r   r   r   __classcell__r   r   r   r   r      sT   














        r   )Zplotly.basedatatypesr   Z_BaseTraceHierarchyTyper   r   r   r   r   r   r   <module>   s   